Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). Axes or swords. Defense Drone Mk I is useful. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Mac or PC. All Zoltan ships (except in sector 1 on easy mode) have a Zoltan Shield, which absorbs 5 points of damage and prevents boarding, hacking, and mind control. Auto-ship fight in asteroid field. An upgraded version of the Ion Beam MK I, slightly longer beam length and 2 ion damage. Pike Beam also has a much longer sweep length than Hull Beam. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. With only a Pike Beam, you can deal 8 damage to the flaghip damaging shields and both of the primary launchers. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. I'd say 5 is average. imgur. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. The Anti-Bio Beam deals crew damage to all crew occupying the tiles the beam passes through (a room is composed of 2 to 4 tiles). Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Heavy laser 1 is a very solid weapon. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Glaive is 3-2=1, or 3-1=2. Still a useful weapon. Crystal weapons shoot shards of crystal that pierce one shield layer and deal damage to systems, hull, crew. That said. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. First mod you do is a scrap arm then three weapon reloads. Edit. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. 5/6 Weapon power. Other "fair" weapons are Burst Laser III, Flak II, small bomb, breach bomb 2, Pike Beam, Hull Beam. Axes or swords. If I have both and can only use one of them, I'd pick pike. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. View Mobile SiteSo some weapons loadouts need hacking to work. Long beam lets you hit most. Hull Beams do not pierce shields. Small asteroid belt distress beacon. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Don't use ammo, either. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. P. The Pike Beam's description says Glaive Beam instead of Pike Beam. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. When the Drone Control system is bought at a store, it always comes with 2 slots and 2 system levels. Heavy laser 1 is a very solid weapon. Axes or swords. The biggest strength of the Zoltan B lies in its weapon setup. Pike Beam Whatever it can do, other beams do better. A Hull Laser dropped - decided yes, pump weapons to level 4 right away to use it. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel fight in plasma storm. (This is to cancel out the 3 damage because of how FTL handles system and hull damage. Rebel fight (Crystal) Refuel station. Damage: 2 hull and 2 ion damage, 15 crew damage per shot (0 -> 15 crew). We make choices like this everyday, they are part of us. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Both are equally good. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Auto-ship fight. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Auto-ship attacking civilian. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Site rules Staff roster Help files. Stealth Beam Drone []Guard. And regards to the shop you had, I would probably choose fire beam. General []. Both drones can start fires with a 10% chance. 2 power weapon. All laser shots deplete a single shield layer, but some (Heavy or. Plus going into the Flagship fight I thought. Ships, crew and equipment. . Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. I forgot about beams working on the zoltan shield actually. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. However the Glaive Beam can do 9-15 damage 3 damage per room 3-5 rooms from a single ray depending on the enemy ship layout which can obliterate the majority of ships found within the first 2-3 sectors. Axes or swords. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. Fire on small research station. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. View Mobile SiteEvery layer of active shields takes one damage off the beam. com On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. Heavy Laser IA subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than. FTL: Faster Than Light. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Combat I and. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Arguably the fastest, safest and cheapest way to kill enemy crew. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. Hallberd Beam, on the other hand, can carry you easily coupled with the dual Ion Blast. 3 shots for 3 power is still good, since it has the whole breach chance thing. Virtually identical. Business, Economics, and Finance. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. Pike Beam: beam length 170 -> 140. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. Systems: Hull . Category:Out of Fuel Events. I had a run on Fed C with a pike beam and 3 hull beams. All done on hard mode. Business, Economics, and Finance. Flak weapons fire waste debris in a shotgun-like blast. Also pike beam was better for cheeky swipes. II (1. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. For 0 damage, I would have been running the anti drone at that point. There’s a rare ship or two where it does 6. This is a list of useful guides regarding FTL. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Lasers do not require any resources to fire, only the required power supplied to the system. . Oh, sure, it causes 4 hull missiles but you need ammo for that. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. For sure they do. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Axes or swords. . This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. The Defense drone MKIIs sound like flak cannons when they fire. That's an absurdly short list. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). I fired on it with that 3 shot laser and the defense drone kept shooting my first laser as if it were a missle. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Plus going into the Flagship fight I thought. Does no hull damage nor system damage. For the system, see Weapon Control. 57 (0. We make choices like this everyday, they are part of us. FTL: Multiverse Wiki is a FANDOM Games Community. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Beams and ASB shots do not collide with anything. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Upon entry, almost all your systems will be disabled during the intro. R. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Early on, adding a 2-power weapon to your loadout is the next best thing to adding a 1-power one. A cargo cult is a Melanesian millenarian movement encompassing a diverse range of practices and occurring in the wake of contact with the commercial networks of colonizing societies. Lasers are general-purpose energy weapons. R. Sure, they do a lot of damage, but you have to get the shields down first. 5. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. They hit the first room. Systems are equipment that provides your ship with capabilities; they need reactor power to function. And as a result the weapons falls into an uncanny valley where you want to use it at systems and hull rooms at the same time. 1 damage to a few random systems just isn't enough. Also, I find the secondary effects of the Heavy better. Premium Powerups Explore Gaming. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. Slug boarding Rock ship. Shotgun or rifle. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. #3. This event can occur only once per sector. I or II; A lot of. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. What's wrong with stuff like Ion Stunner, Heavy Laser 1 & 2, Hull Laser 1 & 2, Charge Laser 2, even Chain Laser? These are all straightforward, dependable. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. 1 Answer. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. I also got 5-6 asphyxiation crew kills over five sectors thanks to the hull laser. Mac or PC. Halberd and Glaive doesn´t work. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. 3/4 Shield power. Combat 2: 0. 0s. All trademarks are property of their respective owners in the US and other countries. #3. Even though it's only 1 damage per room it can still cause a ton of damage if positioned right. Search within r/ftlgame. May 22, 2016 @ 1:13pm If there is an enemy with multiple shields, just put some ions on auto fire, and watch it go away. Glaive does 12 damage, Hull Beam does 9 -- that means just 1 damage needed in phase 2 from the Flak, and it's guaranteed with piloting down. Plus going into the Flagship fight I thought. Hull missile does neither very well. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Small Bomb. I'm wondering how to make these work. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Because of that, many parts of the ship had to be changed. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Strat, start with just ion targeted on shields, chill. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Crew damage. They generally did the same damage but hull beam often did 1 more. There is already a Buzzard-class frigate in the Kadur Remnant mod. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. With 2 shields active, it will do 1 damage per room, because 3-2=1. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. or, use a Halberd Beam instead of. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. 2) Halberd > hull > pike = heavy laser 2. Auto-ship near sensor station. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The best by itself is the Chain Vulcan and the best combination of weapons for me is Flak 1 and 2 and Burst Laser 2 and 3 which will destroy most. has an initial cooldown of 16 seconds and reduces the cooldown by 3 seconds with each volley. Laser spam is fun. I got into a fight with a reble ship who had one of those defense drones. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. Anti bio and fire beam are a bit more situational since they don't deal hull dammage. Each laser shot temporarily removes a shield layer. Flak weapons use area targeting, making them less accurate at hitting the targeted room (especially a small room). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. Chain Vulcan. III burst laser. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Is there any ship in FTL that can beat USS. 3 breach chance, double damage to empty. For the system, see Weapon Control. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room. The three systems together used eight power, the limit for weapons, plus I would still have the Artillery Beam in the background as well. And holy crap, a defense drone also dropped. Open new ticket Watched. I beat him moments ago, I had the Zoltan ship B. Ion and beam weapons do double damage against the Zoltan Shield, as does the Beam Drone 2. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sure, they do a lot of damage, but you have to get the shields down first. ; The Flagship's Zoltan Shield has 12 health points. Now the basic beam weapon (whatever it's called). "You asked for it!" They pull away from. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Doubling up on beams has always worked well for me. It has a fast charge time, requires only 2 energy and does 1 damage. Crow Revell's Playthroughs with in-depth analysis: Kestrel A: tutorial guide (Easy) Kestrel A: master class (Hard) Crew kill tactics w/out boarding How to use scrap in FTL How to not lose in FTL Augment tier list Mike Hopley's Guides and tips Guides: Beginners' guide Beginners' Flagship guide Zoltan C. I had a run on Fed C with a pike beam and 3 hull beams. Pike Beam Whatever it can do, other beams do better. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. Hull damage risk: only some event's paths or options can result in hull damage. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Sometimes you don't have the space for 3 weapon bars, so the lower cost is crucial. Basically, the beam has to touch inside the walls of the room. (at least)Level 1 Cloaking. Advanced FTL navigation can help in the final sector because you can go to a repair station and back in just 2-3 jumps. Axes or swords. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. They can be bought at stores or rewarded from events. Does 1 Normal damage per room hit. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. 12. Mac or PC. 5 to 7 foot slimy lifeform that takes the shape of a hulking man. I think 6 is the best you can do with the pike beam without exploits. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. Plus going into the Flagship fight I thought. However it cost 15 more scrap in store. Hull Beam does double Hull damage versus systemless rooms. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Crystal Burst I. Reply . The Pike. View source. Shotgun or rifle. For extended information on oxygen, specifics about its loss due to breaches and equalizing between rooms, oxygen data. I think hack & flak to bring down shields, a beam swipe to damage systems, and then the statuses from Hull 2 to hopefully stop repairs would work well as a setup. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Honestly, I prefer the Hull Beam more than the Pike Beam. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Sure, they do a lot of damage, but you have to get the shields down first. I feel like the Pike's line of fire is so long I end up wasting a lot of it. P. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Hull Beam: Beam: A: Similar damage to Halberd but only for systemless rooms which lowers effectiveness against some enemy types: Pike Beam: Beam: A: A staple beam weapon option with huge length to hit many rooms: Small Bomb: Bomb: A: Your basic common and reliable bomb option that is effective against all enemy types:. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. It may require a few volleys and lucky fire spread to overcome the flagship crew. Augmentations (also known as augments) are items that provide benefits to your ship. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. Also I got the pike beam cannon that you can trace where it fires and in its description it says it has partial shield peircing but I. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. homiej420 • 2 yr. Add a Comment. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. In later sectors, it is possible for some ships to have 9 or 10 levels in shields or weapons, which is more than the player can obtain. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. I'm wondering how to make these work. Human boarders in plasma storm. Slug trapped on a moon. Better for boarding though. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. Axes or swords. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. G-Van will ask a few questions and reveal some lore, but will eventually attack you. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Moving up from the mini, pike, and hull beams, we have the halberd beam: the king of efficient hull damage. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. 2. With one shield active, it will do 2 damage per room, because 3-1=2. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. Hacking pairs very well with beams too. Hull Laser hits systemless rooms for 2 damage per shot. Pike Beam, Hull Beam, Cloaking, Preigniter, Defence Scrambler & Zoltan shields. . Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. This makes them particularly dangerous in the early game. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Bombs are the only weapons that can be fired at your own ship. These collisions can be accidental or planned (example). Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rebel fight among Rebel fleet. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. 5. FTL: Faster Than Light Wiki is a FANDOM Games Community. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. The Defense drone MKIIs sound like flak cannons when they fire. Shotgun or rifle. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. It has a fast charge time, requires only 2 energy and does 1 damage. Pike Beam. Oh ye gods, glaive beam. Doubling up on beams has always worked well for me. Auto-ship near radar station. Artillery Beam. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Shotgun or rifle. Phase 3 is one-shot by the beams once the Zoltan Shield is down. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Unless "Buzzard" is the official name for the Federation Bomber it is based on, I think you should change it.